3D Editor / Import

Custom 3d data

This category describes how to import your own 3d content and what you have to keep in mind to make it work.

General rules for exporting custom 3d objects

  • Keep the Polygon Count low. Archilogic is entirely webbased. Please keep in mind that not everyone has a fast internet connection or a good graphics card. (150k Triangles per apartment is a good start)

  • Remove furniture objects from your 3d file and use furniture pieces from the Archilogic library instead. This does not only reduce the polygon count of your model and improve its performance but also grants a higher level of interactivity

  • The best practice is to move the 3d object in the 3d program close to the origin point before exporting.

  • Make sure the unit scale is correct. The standard units in Archilogic are meters. You can also use other units but you will need to manually change the units of the imported objects within Archilogic.

  • Use a single faced plane as the ceiling and make sure its normals are facing down. This way the camera can look into the model from above but will see a ceiling if it is positioned within the model.

  • Use basic materials in the 3d programs as it is usually not possible to export more complex Vray or Octane materials for .obj

  • We recommend using Google Chrome as browser if you want to import your own custom 3d content to Archilogic.

  • In Archilogic the Y axis is the vertical one. If the vertical axis in your 3d program is the Z axis please make sure to swap the Y and Z axis accordingly during the .obj export.

  • In Archilogic you can not assign a material to a specific polygon group. You can only customize already existing materials. If you want to be able to customize the material on a specific wall you have to make sure that this wall already has its own material assigned to it before exporting the 3d object as. obj